I give it a 5.6 out of 10 it looks like a Phone port gone horribly bad. Just because your favourite news source awarded that title to Skyrim doesn’t mean that benz145 gave it any attention. I've been in the biz and played most everything in the last 30 years. When VR headsets became a reality, I made a list of games I wanted to experience from that perspective. Version Reviewed: PS4 Pro / European. Room-scale would have helped a lot with movement, especially turning. For a game that wasn’t originally designed for VR at all and has been ported first to the least powerful of the big three VR platforms in the PSVR, Skyrim VR is nothing short of impressive. Mods support is not confirmed yet but it’s our only hope. I have experience in the genre, I just didn’t happen to delve deeply into Skyrim. What I was also implying by saying you shouldn’t have had someone who hasn’t played the original review the VR version is this; Skyrim at launch was one of the best selling titles of all time, it still remains in the top 20 to this day. Never said I wasn’t a fan of the genre, just that deep RPG’s like Skyrim aren’t necessarily the genre I play most. I’m not sure that they would have gone back to rework all of the textures in those important ways for the VR version—it certainly doesn’t look like it. If you stand at a distance you don’t have to look too far down to point down with the controller at the thing you want to loot. Better yet, they should have swapped the models out with something that was more fitting, maybe like a wand, on even just hands. There are some people it’s going to appeal to who really love it and will play hundreds of hours, and that’s great, but I think there’s a good portion of people who will be turned off by the relatively clunky VR integration and menu-based gameplay which isn’t conducive to VR. And while not without its flaws, Skyrim VR challenges that wisdom by bringing a heaping helping of a different sort of immersion. The world depth, quantity of content, and agency definitely propped up the score to where it is. I’m not saying that instantly means the VR port should be given a high score as it clearly has it’s faults. This really is the Skyrim that you know and love, but now you can enjoy it like never before with the immersive presence of a VR headset. It's as simple as that. That way you aren’t forced to give everyone the same grade (publications that rate all acceptable games around 8-10) and don’t confuse readers by using the grade scale the way it’s intended to be used. Learn to use all the different trees of magic? I am constantly impressed by what I read on this blog. I’m obviously bias (ha! However I’d still like to address the following: Firstly, lets address the VR versions reviews on metacritic then: There are 25. As for nostalgia bias… it isn’t as simple as you made it out to be; most biases are unconscious, and this is one you simply can’t consciously control for, especially because our feelings about things change more and more as time passes. That still leaves us with this fact: the original game scores an average of 94 across 32 critic’s reviews on metacritic, while you’re scoring the exact same thing, but in VR, with only 77. This review is for the latter. But whatever, that’s apparently the perspective you wanted to go for and did so. Heavy reliance on menus and sub-par visual fidelity hurt immersion and in-the-moment gameplay, but the game is propped up by the shear quantity of details, things to do, places to discover, and ways to play. Writing this from hispital and the thought of playing Skyrim VR after being sent home really keeps me going. in my home. Secondly, maybe I didn’t make this clear in my first reply and apologise for not doing so. The achievement made by The Elder Scrolls V: Skyrim VR is one by way of both hardware and design to capitalise upon this. Your toon doesn’t have a physical body your a pair of magical severed hands. You also get to pick what kind of person you want to be in the world—the smooth talking hero who does every good deed; the evil doer whose only goal is acquiring power and wealth; or something in between? Not a strike at you but the people who are going to read this are more than likely RPG players, and as such I would hope my review would come from someone whose taste aligned with my own. But I feel that the score given here is unjustly low. It runs on any gaming PC and has been deeply discounted several times. Please also honor your redponsibility to not killing this tech in times where IGN reviews TV shows rather than VR. Skyrim VR is one of the best VR games that are in the market nowadays. It isn't perfect by any means, but the game brings a level of world depth and vastness of content that's unmatched anywhere else in VR to date, bringing a certain type of immersion that other VR titles lack. Edit: I just remembered what you listed on this website as the ‘Top 5 VR games for the Vive’ at the start of this month and don’t know why I bother visiting this website anymore. Does that make sense? No, the looks are really secondary. Same deal with movies; films that were once considered great by a prior generation (let’s say, The Wizard of Oz), aren’t likely to be received as well by newer generations because those people will be used to seeing many films with better acting, directing, props, script, quality, and effects as time moves along (aka, their expectations change over time). With the use of Mod the graphic level will be better on PC. I’m not basing my judgement on personal feelings for the game, I’d genuinely just like an accurate review of the game. From battling ancient dragons to exploring rugged mountains and more, Skyrim VR brings to life a complete open world for you to experience any way you choose. This depth drastically lowered my pace through the game; I’m not a huge RPG player, but feeling like I was standing in the massive world of Skyrim made me more interested in engaging characters in optional conversations to learn more about what’s going on in this reality.
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