Depending on which variant of the game you are playing, their are a few other cards that you add into the deck to add some twists, like a jetpack that allows you to bail as the ship is crashing and still collect treasure or a card that allows the captain to re-roll any number of dice the Captain has, and a take that card that makes the Captain have to roll any non-danger dice faces again (they are blank sides in the game). Donut holes are worth more points if you get more of them. I will say we played all our games as 5-player, so I don’t know if that had a role in it or not. It has a charming game with its theme and cute Kawaii style art. Liked it? (Note: the donut actions are only resolved when you take a donut from the center row, not if a donut action causes you to get a donut from the discard pile, the deck, or another player.) game and all appropriate unlocked stretch goals. Learn how your comment data is processed. We’re actually working on making sets for player count. If they think the Captain does have the cards, they stay in the air ship and get at a chance for a greater treasure reward. Sorry, your blog cannot share posts by email. Each round, a few doughnut cards are laid out in the center of the table. They were not solicited by publisher or by the designers. Give this one a good look at when it hits Kickstarter. Why does the eclair let you take the top card of the discard pile? On each turn, the Captain will roll a certain number of dice (depending on where the airship is currently located) which depict dangers the airship is about to face. $3 Shipping to USA. Required fields are marked *. Save my name, email, and website in this browser for the next time I comment. Your email address will not be published. 1,093 backers Shipping destination. Having played both version with the family – I think they are split on which version they like the best. If the players do not think that the Captain has the necessary cards, they jump off of the airship and take a treasure card located next to the ship (and are out for the rest of the round). For most of them, there’s no real explanation (unlike Sushi Go!, which tries to give at least a little bit of a story behind each card’s function). Thematically, it can be a little odd. is a quick, easy-to-learn game, and it’s been a crowd-pleaser. One con is that some of the card types fall flat in lower player counts – with 4 or more players being the sweet spot. That part reminds me a little of Sushi Go!, both because of the cute illustrations and because there are different scoring rules for each donut. with its Kawaii-inspired food art and some of the scoring cards. Red velvet is worth -1 point, but it also lets you take any donut out of the discard pile. All selection cards are revealed simultaneously, and then resolved in ascending order. after all. is a quick-playing game by Zach Eagle about grabbing tasty treats for 2 to 6 players, ages 8 and up, and takes about 20 minutes to play. Each player chooses a selection card secretly to indicate which donut they want. Still, that doesn’t really seem to bother most players in the least—you just figure out which donuts you want and grab them. If only one player chose a donut, the player takes that donut and, if applicable, immediately uses the donut’s action. Go Nuts for Donuts! $54 Shipping to Brazil & Russia. Then players secretly choose a doughnut card to take. After all selections have been resolved, refill the row and all players take back their selection cards and choose again. At a glance: Go Nuts for Donuts! If more than one player selects the same donut, the donut gets squashed and put in the discard pile. Go Nuts for Donuts is easy to teach, it makes a great little family game for family game night and you may find the kiddos (as well as the adults) craving more of this sweet game, wanting to play again and again. However, while the game can be a pleasant experience at times, it can feel like it is dragging on at other times. I used an extra set of selection cards to label the donuts, but the final version should have some number tiles for this. Is this the case – is it really like Sushi Go!? $6 Everywhere Else. The Inquisitive Meeple Note: A review copy of both games was given to The Inquisitive Meeple. Includes: 1 Copy of Go Nuts For Donuts Go Nuts For Donuts Premium PNP Files Less. All in all, Go Nuts for Donuts! It’s currently seeking funding on Kickstarter, with a pledge of $16 (plus shipping) for a copy of the game. visit our curated page for more projects we love, Save Big on this Norelco Shaver, Get More Batgirl Into Your Life – Daily Deals, Exclusive: New ‘Mutant Chronicles: Siege of the Citadel’ Minis Announced, Re-Roll: This Week’s Tabletop Game News for Week 32 — Aug 5 to Aug 11, 2017, Review: The Zuru X-Shot Bug Attack Is Skeet Shooting for Beginners, Kickstarter for the Rocketbook Color Notebook: The Internet of Crayons, 42 Selection cards (Numbers 1–7, 6 copies of each).
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